I mean, I got so caught up talking about F-Zero that I forgot to mention the one single aspect of it that most prompted me to get angry in writing! I'll fix that. This is the diabolical track of the 'Lightning' subset known as 'Half Pipe.' In a game full of spectacular-looking levels this is one of the most striking (the environment is called 'Lightning' for a reason) and for those who are truly prepared it can actually be adrenaline-soaked fun. For those who are not, it's like sadism in a box. It's called 'Half Pipe' for a reason, too. Imagine a tunnel with abundant (and tight) twists and turns, then shear off the top. Physics are in play, ladies and gentlemen. The vehicles make use of hovering units so it's possible to drive along the walls of the half-pipe and this can help navigate those nasty turns, but it also makes it that much easier to slide just a bit too far and pop right off the edge. If you really know your course you can take shortcuts this way, blasting off the lip and over the abyss to land in a section of the pipe later on, and this happened to me once by accident. I would not risk it on purpose. This track is the destroyer of the weak. There's another course in the next cup that looks more dangerous, being nothing but mostly-parallel lines of very thin platform the entire time with no rails except for about two seconds, but that one is at least mostly flat and straight. 'Half Pipe' devours souls. Definitely the track to break out for those who've never played the game before.
I also forgot to mention in the posting to which this is an addendum that I'm going to try restricting the time I allow myself to write these posts. This will force me either to be concise or to end in mid